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31 Jan 2016 Tseka, the ratfolk rogue, whose +1 at parties is her own shadow and a pipefox Yrishi (who may or may not have looked like a Corgi for the 

A ratfolk unchained rogue who takes sharpclaw and sharptooth for his first two feats is swinging an great amount of damage with incredible accuracy before sneak attack. Three primary attacks means you are swinging three times without taking the penalties of, say, a rogue with two attacks and two weapon fighting. Ratfolk are small, rodentlike humanoids often found traveling in nomadic trading caravans or perhaps dwelling in colonies in slums, sewers, and other normally undesirable urban sectors. Tinkerers and hoarders by nature, many ratfolk are shrewd merchants, carefully navigating the shifting alliances of black markets and bazaars. Ratfolk, Ratfolk Troubleshooter Ratfolk Troubleshooter CR 5 Source Monster Codex pg. 178 XP 1,600 Ratfolk rogue 6 N Small humanoid (ratfolk) Init +4; Senses darkvision 60 ft.; Perception +12 Defense AC 19, touch 15, flat-footed 15 (+4 armor, +4 Dex, hp 42 (6d8+12) Fort +5, Ref +10, Will +4 Defensive Abilities evasion, trap sense +2, uncanny Previous Page. Classes Applicable: Barbarian, Fighter, Rogue, Druid, Mage Ability Score Increase: Accuracy +1, Grit +1, Survival +1 Lifespan: 65 Years Alignment Ratfolk battles are often decided by cunning traps, ambushes, or sabotage of enemy positions, and accordingly young ratfolk heroes often take up classes such as alchemist, gunslinger, and rogue.

Ratfolk rogue

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#wip #ratfolk #rogue thief #rogue5e #cleric #cleric5e #nature cleric #halfling #aasimar #aasimar paladin #paladin #paladin5e #monk5e #monk #earth genasi #warlock #pact of the chain #warlock5e #gnome #sprite #dnd #dnd5e #dndcampaign #dndparty A character I played a while back. Loads of sneaky fun. #wip #ratfolk #rogue thief #rogue5e #cleric #cleric5e #nature cleric #halfling #aasimar #aasimar paladin #paladin #paladin5e #monk5e #monk #earth genasi #warlock #pact of the chain #warlock5e #gnome #sprite #dnd #dnd5e #dndcampaign #dndparty 2020-07-05 · [OC][Art] Despereaux, Ratfolk Rogue commission via /r/DnD #DnD #rpg pic.twitter.com/umxwyyoKlC— r/D&D (@DnD_Reddit) July 5, 2020 from Twitter see: Ratfolk Feats GNAWING TEETH You can chew through most materials. Prerequisites: Burrowing Teeth*, ratfolk Benefit: Your sharp teeth can gnaw through hemp, wood, and other materials with a hardness of 5 or less. Gnawing through such materials is a standard action that deals 1d3 points of dam-age, modified by your Strength bonus (minimum +0). Site Owner: Rose Winds LLC (Blake Davis) Email Spam Checker: MX Guarddog Email Spam Checker: MX Guarddog Wrench is a Ratfolk informant and thief.

2020-10-13 · Ratfolk Lore: Two good skills for Dexterity-dependent classes like the Rogue and the Swashbuckler. Ratspeak: Rodents are common. Mice and rats live just about anywhere that humans do. You'll want to invest in Diplomacy to get the most use out of this, but you may not need to go past Trained. Tinkering Fingers: Too situational.

Zartosht Gul (Zar to friends, or enemies) is a rogue ratfolk character for the game Pathfinder. He's tiny, just over 4' tall, and armed to Ratfolk, Ratfolk Tinkerer Ratfolk Tinkerer CR 1 Source Monster Codex pg. 178 XP 400 Ratfolk rogue 2 N Small humanoid (ratfolk) Init +7; Senses darkvision 60 ft.; Perception +6 Defense AC 16, touch 14, flat-footed 13 (+2 armor, +3 Dex, +1 size) hp 16 (2d8+4) Fort +1, Ref +6, Will –1 Defensive Abilities evasion Offense Speed 20 ft.

Ratfolk rogue

9 Apr 2019 My old ratfolk rogue/bard, “Tyv”. I really liked this one, but the campaign I had him in only lasted 5 sessions. I decided to give him a makeover 

Ratfolk rogue

Much like the pack rats they resemble, ratfolk are tinkerers and hoarders by nature, and as a whole are masters of commerce, especially when it comes to acquiring and repairing mechanical or magical devices. Though some are Zartosht Gul - Ratfolk Rogue - Pathfinder. By AmbiguousAnarchist, posted 4 years ago Comic Book Artist/Illustrator .

Ratfolk rogue

Size. Ratfolk look thin and frail, standing about 5'3” and 5'6”, and weighing around 110–120 lbs. Your size is Medium. Speed. Your base walking speed is 35 feet. Ratfolk mature at a much faster pace than humans, but die earlier.
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Ratfolk rogue

Three primary attacks means you are swinging three times without taking the penalties of, say, a rogue with two attacks and two weapon fighting. Ratfolk are small, rodentlike humanoids often found traveling in nomadic trading caravans or perhaps dwelling in colonies in slums, sewers, and other normally undesirable urban sectors. Tinkerers and hoarders by nature, many ratfolk are shrewd merchants, carefully navigating the shifting alliances of black markets and bazaars. Ratfolk, Ratfolk Troubleshooter Ratfolk Troubleshooter CR 5 Source Monster Codex pg. 178 XP 1,600 Ratfolk rogue 6 N Small humanoid (ratfolk) Init +4; Senses darkvision 60 ft.; Perception +12 Defense AC 19, touch 15, flat-footed 15 (+4 armor, +4 Dex, hp 42 (6d8+12) Fort +5, Ref +10, Will +4 Defensive Abilities evasion, trap sense +2, uncanny Previous Page.

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Ratfolk are humanoids with very ratlike traits imagine Master Splinter from TMNT. They're small, agile, and very good at hiding, so they make extremely good Rogues and Ninjas. Their bonus to Dexterity also lends to ranged builds, and they have a racial Gunslinger archetype, so there is a lot you can do well with a ratfolk!

Covered in shaggy white hair which frequently knots complimenting beady red eyes, often covered in dirt and grime from his last adventure. Zartosht Gul - Ratfolk Rogue - Pathfinder. By AmbiguousAnarchist, posted 4 years ago Comic Book Artist/Illustrator .


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Ratfolk make extremely good Rogues, thanks to their small size and Dex bonus. This is a great option for a ratfolk Rogue or  A ratfolk rogue can move through the space of a hostile creature size Medium or larger.

Living on the fringes of societies, ratfolk make a place for themselves through shrewd trading. They aren't powerful individually, but their large collectives give them both strength in numbers and the constant support of their families and loved ones.

They are considered mature at age 9, and can live to be 60 years old. Alignment. Ratfolk typically don't take sides in conflicts, preferring to be merchants for both. They are typically Neutral. Size. Ratfolk are between 3-4 feet tall, and weigh up to 80 lbs.

Ratfolk look thin and frail, standing about 5'3” and 5'6”, and weighing around 110–120 lbs.